Sharks That Walk, Robots That Remember, and a Baseball Big Win - Lesson Plan | Big Brain Shows
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Sharks That Walk, Robots That Remember, and a Baseball Big Win

Pre-Watch Hook

"Can you think of a time you had to remember where you had been (like in a maze, store, or game), and what strategy helped you not get lost? "

Ask the class before hitting play to activate prior knowledge.

Main Takeaway

"Careful design, discovery, and practice help people solve problems—whether building smarter robots, identifying new animals, or working as a team in sports."

engineers

Definition: People who design and build things to solve problems.

"Engineers might design a tiny robot that can explore a dark pipe and still find its way back out."

memory

Definition: The ability to store and remember information.

"If a robot has good memory, it can remember the turns it took and avoid going in circles."

species

Definition: A group of living things that are very similar and can have babies like them.

"Scientists can discover a new species in the ocean and write down what makes it different from other animals."

championship

Definition: A special contest that decides which team is the best after many games.

"The team practiced hard all season so they could stay calm and focused during the championship."